Skaters // Sinners
Project Type: ​
Senior Thesis
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Software:
Unreal Engine
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Languages:
Blueprinting
Roles:
Junior Programmer
Gameplay Designer
As A Junior, I Was On A Team Of Programmers Working Together On A Senior Project. I Was Responsible For Animation Implementation, UI Implementation and QA Testing.
Overview: ​
Skater//Sinner is an exhilarating game that celebrates the thrill of exploration in a fast-paced world. With a unique landscape filled with treasures and delightful dialogue, you'll be on the edge of your seat as you skate through this one-of-a-kind world.
Animation Implementation: ​
Working with an animation state machine I created all the logic that moved the character between her various movement states so that all animations blended into themselves seamlessly and in time with the gameplay.
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The Finite State Machine was connected to a collection of blendshapes and animations to enable seamless skating for the player in the world of Skaters//Sinners.
UI Implementation: ​
As the UI Implementer for the project, my role involved collaborating with UI artists to create assets that could be seamlessly integrated into the engine. Additionally, I was responsible for handling all the blueprinting necessary to ensure that the assets functioned correctly.
Health Bar and Ranged Attack Meter
Control Menu UI
Objective Bar
Dialogue Box
Pause Menu UI